SPECULATIVE DESIGN / MEMORY & INEQUALITY

MEMORIES.THE ULTIMATE LUXURY.

What happens when some can buy a richer life, while others must sell their past?

EXPLORE THE WORLD
NOT EVERYONE CAN AFFORD TO REMEMBER.FIG. 01 / FUTURE SCENARIO
DISCIPLINE
Speculative / Critical design
FOCUS
Memory · Identity · Inequality
DESIGNER
Yihan Wang

01 / RESEARCH TO HYPOTHESIS

From memory
to a market.

What changes when personal experience can be extracted, valued and exchanged?

RESEARCH INSPIRATION

Neural sensing & signal integration.

The original research provides a starting point for thinking about how subjective experience might be represented.

PROJECT HYPOTHESIS

A transferable experience.

This project imagines a universal representation through which memories could be stored, transferred and traded.

CRITICAL QUESTION

Who gains a richer life?

If experience becomes an asset, access to a richer inner life may follow the distribution of wealth and power.

The memory economy and transfer devices are speculative proposals. The social consequences are the focus of the inquiry.

02 / THE SOCIAL LANDSCAPE

An economy layered
into society.

A geological metaphor maps social groups, market infrastructure and exclusion within the same imagined memory economy.

L5

Memory aristocracy

Rare memories become possessions through which culture and status are defined.

L4

Licensed elite

Access to premium memories supports enhanced ability and social status.

L3

Memory market

Experiences are packaged, priced and circulated as commodities.

L2

Memory labour

Lived experience and trained performance become material for paid memory production.

L1

Unmodified humans

People live without augmentation, disconnected from the memory economy.

OUT

The forgotten

Outside the system: unrecorded, untradable and unempowered.

Experience enters as labour.
It accumulates as privilege.

03 / RULES OF EXCHANGE

One exchange.
Unequal consequences.

01 / THE ASSET

Experience becomes a commodity.

Personal memories can be packaged, priced and circulated in the imagined market.

02 / THE COST

The seller loses the memory.

After a transaction, the seller permanently loses recollection of the traded experience. The buyer gains an additional experience.

03 / THE LABOUR

Life becomes something to produce.

Rare, intense or demanding experiences can be deliberately sought out to create memories for sale.

THE PROVIDER

Resources for the present.
A recollection surrendered.

THE MARKET

Packaging. Pricing.
Circulation.

THE BUYER

An experience beyond
their own lived time.

04 / THE EXCHANGE, MADE PHYSICAL

From lived experience
to a tradable asset.

These prototypes explore the bodily encounter with the imagined exchange: fitting, connection and the space in which it takes place.

01 / A CLIMB

An experience is produced.

A demanding climb generates a memory that can be offered for sale in this imagined economy.

02 / THE EXCHANGE

The recollection is surrendered.

The provider receives resources, while losing the ability to recall the traded climbing experience.

03 / AFTERWARD

The traces remain.

A buyer gains the experience. The provider returns home with bodily traces of a journey they can no longer remember.

FORM STUDY / NECK & SHOULDERS

A soft surface follows the neck, shoulders and upper back.

TOUCHPOINT 01 / THE MEMORY PROVIDER

The body becomes
the interface.

Designed for the memory provider, the neck-and-shoulder unit explores how an intimate exchange might connect to the body.

01 / IMPLANTED INTERFACE
An imagined port beneath the skin connects the provider to the system.
02 / WIRED CONNECTION
A cable makes the act of connection physically visible.
03 / FLEXIBLE CONTACT
A reduced form follows the body instead of extending along the spine.

TOUCHPOINT 02 / THE EXCHANGE ENVIRONMENT

A private space.
A public economy.

An enclosing shell, reclining support and head assembly create a personal setting for the imagined exchange.

01 / ENCLOSING SHELL
The curved enclosure defines a sheltered space around the head and upper body.
02 / RECLINING SUPPORT
A contoured recliner supports the back, waist and legs.
03 / HEAD & SENSOR ASSEMBLY
Head support and a detachable sensor explore fit, positioning and connection.
FORM EXPLORATION / RECLINING POD

05 / TWO SIDES OF THE MARKET

Two sides of
the same economy.

Illustrative market scenes contrast the circumstances of providing and purchasing memories.

01 / THE SELLER

A life for sale

Personal experience becomes a source of income. What the buyer gains, the seller must surrender.

02 / THE BUYER

Purchasing a richer life

Adventure, intimacy and achievement become experiences that can be purchased without living the original journey.

06 / AFTER THE TRANSACTION

The wound remains.
The experience
is gone.

After the transaction, water stings the cuts on his fingertips. He pauses, unable to remember how he got them. The climbing equipment and summit photograph beside him prove that he was there, but the experience itself is no longer his to recall.

The loss becomes visible in an ordinary moment, after the exchange has ended.

07 / QUESTIONS THIS WORLD LEAVES OPEN

What are we
really trading?

THE SOURCE OF SCARCITY
Is permanent deletion a technical limit, a market condition, or something else?
THE BOUNDARY OF MEMORY
What remains in the body when recollection is gone—and where does the loss end?
THE POWER TO PARTICIPATE
Who can grant or deny access to the memory economy, and who benefits from that decision?