RESEARCH INSPIRATION
Neural sensing & signal integration.
The original research provides a starting point for thinking about how subjective experience might be represented.
SPECULATIVE DESIGN / MEMORY & INEQUALITY
What happens when some can buy a richer life, while others must sell their past?
EXPLORE THE WORLD01 / RESEARCH TO HYPOTHESIS
What changes when personal experience can be extracted, valued and exchanged?
RESEARCH INSPIRATION
The original research provides a starting point for thinking about how subjective experience might be represented.
PROJECT HYPOTHESIS
This project imagines a universal representation through which memories could be stored, transferred and traded.
CRITICAL QUESTION
If experience becomes an asset, access to a richer inner life may follow the distribution of wealth and power.
The memory economy and transfer devices are speculative proposals. The social consequences are the focus of the inquiry.
02 / THE SOCIAL LANDSCAPE
A geological metaphor maps social groups, market infrastructure and exclusion within the same imagined memory economy.
Rare memories become possessions through which culture and status are defined.
Access to premium memories supports enhanced ability and social status.
Experiences are packaged, priced and circulated as commodities.
Lived experience and trained performance become material for paid memory production.
People live without augmentation, disconnected from the memory economy.
Outside the system: unrecorded, untradable and unempowered.
Experience enters as labour.
It accumulates as privilege.
03 / RULES OF EXCHANGE
01 / THE ASSET
Personal memories can be packaged, priced and circulated in the imagined market.
02 / THE COST
After a transaction, the seller permanently loses recollection of the traded experience. The buyer gains an additional experience.
03 / THE LABOUR
Rare, intense or demanding experiences can be deliberately sought out to create memories for sale.
THE PROVIDER
Resources for the present.
A recollection surrendered.
THE MARKET
Packaging. Pricing.
Circulation.
THE BUYER
An experience beyond
their own lived time.
04 / THE EXCHANGE, MADE PHYSICAL
These prototypes explore the bodily encounter with the imagined exchange: fitting, connection and the space in which it takes place.
01 / A CLIMB
A demanding climb generates a memory that can be offered for sale in this imagined economy.
02 / THE EXCHANGE
The provider receives resources, while losing the ability to recall the traded climbing experience.
03 / AFTERWARD
A buyer gains the experience. The provider returns home with bodily traces of a journey they can no longer remember.
A soft surface follows the neck, shoulders and upper back.
TOUCHPOINT 01 / THE MEMORY PROVIDER
Designed for the memory provider, the neck-and-shoulder unit explores how an intimate exchange might connect to the body.
TOUCHPOINT 02 / THE EXCHANGE ENVIRONMENT
An enclosing shell, reclining support and head assembly create a personal setting for the imagined exchange.
05 / TWO SIDES OF THE MARKET
Illustrative market scenes contrast the circumstances of providing and purchasing memories.
01 / THE SELLER
Personal experience becomes a source of income. What the buyer gains, the seller must surrender.
02 / THE BUYER
Adventure, intimacy and achievement become experiences that can be purchased without living the original journey.
06 / AFTER THE TRANSACTION
After the transaction, water stings the cuts on his fingertips. He pauses, unable to remember how he got them. The climbing equipment and summit photograph beside him prove that he was there, but the experience itself is no longer his to recall.
The loss becomes visible in an ordinary moment, after the exchange has ended.
07 / QUESTIONS THIS WORLD LEAVES OPEN